The events of Dead Space 1 left Isaac Clarke with a few unresolved issues. Stranded on the Ishimura and surrounded by the animated and mutated corpses of its crew, Isaac discovers that his estranged girlfriend who he came to rescue is long dead.
Several years later, Isaac wakes up and has no idea what happened in the intervening time. He is on a space colony that, surprise, is also overrun by necromorphs. A conspiracy led by an out of control cult has doomed this corner of humanity. And to make matters worse, Isaac’s girlfriend Nicole is haunting his ass.
Dead Space 2 improves on every mechanical aspect of the original game, while sacrificing some of its atmosphere of isolation and dread. It’s a lateral move, but I’ll take it if it means no more turret sections.
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